This is particularly true of the mother-ship - a massive structure with gentle curves and an almost unfinished look that mirrors your ragtag fleet as it fights for survival on its journey to find a new home planet.Ĭalm ambient music adds to this tone. While not awe inspiring, the presentation evokes the game’s mood. The visuals are crisp and detailed, with high resolution textures, improved models, and additional effects - they just lack the wonder I felt back then, even if they are objectively better. My confusion wasn’t helped by the fact that, while this release looks good, it does not feel as spectacular as the original Homeworld did in 1999. It was only by looking back over the original releases (both of which are included in the package) that I could see how much had been done to bring the low resolution textures up to date. The odd thing about the Homeworld Remastered Collection is that at first I really struggled to see the visual upgrade. As good as I remember (so, actually, better) It's easy to set up but undeniably impressive to watch, especially when tracking the movements of a single fighter. As the enemy ships closed in my fighters began to swarm all around them, but never roaming far from their defensive position. Selecting a formation (in my case a defensive wall), and a behavior (defensive) my small attack squad lay in wait.
With limited ships, you only have a handful of fighters to deal with the intruders during this early encounter. This really comes into its own the first time you engage in combat.
To make this even easier, clicking on target objects will lock your craft to them, and send them to mine, salvage, or attack. Moving between the close up view and the zoomed out tactical camera, it is easy to select the ships you want to move (either individually or in squadrons) before selecting their destination. Directing your fleet around each vast area feels as slick as ever – no small feat given the complexity of the task.